Last week I got sick.  I think it was some kind of flew, but I'm better now. 
I've been working on promoting my photo realistic portrait charcoal drawings.  Here are a few ads I designed with Flash:

These are some high resolution images, so they'll probably take some time to load on your computer screen.  How much time depends on your connection speed.  If you have a slow connection speed, now is a great time to stand up, stretch, use the bathroom, maybe get some more coffee or tea.  It will probably be ready to see by the time you get back. 
Each of these charcoal drawings take anywhere between 6 to 8 hours to complete.  If you like the style I work in, keep in mind that it doesn't have to be a portrait of a person.  I can draw just about anything from a photo reference.  Imagine how your dog, cat or motorcycle would look as a detailed charcoal drawing, hand crafted by a real artist.  Maybe you're someone who is looking for an artist who can draw like this to illustrate your book.  You might not have photo references, but if you can use your words to describe what you want to see, I can draw quick 5 minute rough sketches that illustrate your words. If you like what you see, those sketches can be hammered out into fully rendered charcoal drawings. 
In terms of productivity, that's all I've been able to do.  I am hoping to get a lot more done in the up coming weeks, now that I have my full strength back.  I've also been studying Actionscript 3.0, HTML, and Javascript.  I've been wanting to design my own video game for a while now.  I've been looking at books like Foundation Actionscript for Flash 8 by Kristian Besley, Sham Bhangal and David Powers, and a few internet recourse like  and  I'm slowly figuring out how the programming language works by process of immersion.  It's similar to how a baby might learn to speak.  At first, all the sounds are strange and unfamiliar, but over time they begin to make sense.  The type of video game I want to develop is a role playing game, similar to TSR Hobbies, Dungeons and Dragons.  The game would start with the player being able to select what type of character it wants to be.  You could be a strong knight, a powerful magic user, a cunning thief, a dwarf, an elf, or a cleric.  Each character would have different attributes; strengths and weaknesses.  For example, a knight might be very strong, but not very bright, while a magic user would be very intelligent but also very weak.  I'm going to have to figure out a way to use a programming language to keep track of each character's vital statistics.  That way, each time the player faces a challenge, the program would run an algorithm to see if it is successful in overcoming it.  This is going to take some knowledge of how to use mathematical operators in conjunction with variables, strings, and logic loops, which all sounds very overwhelming and complex right now.  The cool thing is, some of these books I read have source files for games that are already designed and ready to play.  I may have a hard time writing my own code, but the beauty of it is, I might not have to.  I can just copy the code from the source files, change the structure of it a little bit to suite what I need it to do for my game project, and wallah! 
I will have the experience of designing my own video game.  From there I can decide what other games of applications I would like to create.